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Highguard to Shut Down Just 45 Days After Launch

On March 3, 2026
highguard — GB news

Highguard to Shut Down Just 45 Days After Launch

Highguard, a new live-service game developed by Wildlight Entertainment and financed by Tencent, is set to shut down on March 12, 2026, just 45 days after its launch on January 26, 2026. The game, which reached a peak of 97,249 players on Steam shortly after its release, struggled to maintain a sustainable player base, ultimately leading to its early closure.

Despite an initial surge in interest, Highguard saw only around 400 regular concurrent players on Steam and at least double that on PS5. The game, described as a 3v3 “raid shooter,” failed to meet player expectations, resulting in significant online backlash that contributed to its decline. Wildlight Entertainment acknowledged the challenges, stating, “Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term.”

Highguard’s development team faced layoffs following the game’s poor performance, a stark reminder of the volatile nature of the gaming industry, particularly for live-service titles. The game had attracted around 2 million players overall, but the lack of ongoing engagement proved detrimental. As part of the shutdown process, Wildlight Entertainment announced a final patch for Highguard, which will be implemented before the servers go offline permanently.

The closure of Highguard is part of a broader trend of live-service games shutting down shortly after launch, raising questions about the viability of new intellectual properties in the current gaming landscape. A user on X expressed frustration, stating, “Genuinely wonder what even is the point of launching a live service new IP if you’re just going to shut it down before even trying to update it?” This sentiment reflects a growing concern among players regarding the sustainability of new games in a competitive market.

Fans of Highguard have also expressed disappointment, with one frustrated player commenting, “Honestly after this, I’m good off video games. These people made a great game.” Such reactions highlight the emotional investment players have in new titles and the impact of their abrupt closures.

As the gaming community reflects on the fate of Highguard, observers are left to consider the implications for future live-service games. The industry continues to grapple with the challenge of retaining player interest in an era where many new games struggle to find their footing. Details remain unconfirmed regarding any potential future projects from Wildlight Entertainment or how the company plans to address the issues that led to Highguard’s downfall.

In summary, the shutdown of Highguard serves as a cautionary tale for developers and players alike, illustrating the precarious nature of live-service games and the importance of fostering a dedicated player community. As the gaming landscape evolves, the lessons learned from Highguard may inform the strategies of future titles seeking to avoid a similar fate.

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